GunDeck[100] - DEMO
GunDeck[100] is a twin-stick shooter where the aim of the game is to conquer 100 levels of bullet hell. In this demo however, you are welcome to try and conquer levels ad infinitum!
Infinity mode presents players with an unending series of waves that provide a fun challenge for beginner and veteran bullet hell players alike.
After each wave, choose from three dealt cards to add to your growing deck. But choose wisely! These cards will grant you new weapons, power up your shots, earn you companions, curse your enemies— or even curse you! (For a fair trade, of course…)
Build yourself a powerful gun deck, and challenge yourself to the highest wave possible!
Features in this demo:
Infinity Mode:
- No cap on number of waves.
- Hundreds of perks to choose from
- Infinity mode bosses! (every 50 waves)
Features Available in the full game!
- Unique perks after boss waves
- Multiplayer local co-op!
Classic (A Side):
- 100 wicked waves.
- 10 bad bosses.
- 10 unlockable alternate ships that change the way the game is played.
Classic (B Side):
- 100 additional waves.
- 10 more bosses.
- Additional unlockable buffs for the 10 base ships.
Infinity Mode:
- Compete for the top spot on the leaderboard.
- 5 additional unlockable ships.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | Dos Jamones |
Genre | Shooter |
Made with | Unity |
Tags | 2D, Roguelike, Twin Stick Shooter |
Average session | About a half-hour |
Languages | English, Spanish; Castilian |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any) |
Accessibility | One button |
Links | Steam, Homepage, Steam, Soundtrack, Soundtrack, Discord |
Comments
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Simple, but very fun gameplay. In my opinion pretty well-balanced and I love the fact that there's accessibility options. Unfortunately, I'm not skilled enough to make it to even one boss on infinity mode. I'll keep trying for a while, though.
Thank you!
Honestly... I usually don't make it to the first boss on infinity mode either. Infinity is actually harder than the campaign, since it was originally meant as a challenge mode for people who finished the campaign. However, for the demo, we wanted people to be able to play it for as long as they wanted. Even if it didn't have all the features that the full game has.
So far my experience is that blight is the most stable choice and overall my biggest flaw is being too picky with guns so my damage output is too low which makes some waves too hard. I sometimes even just run one gun with the lotus flower thing fireing on reload.
Funny you say that. In the full game you can unlock a ship that only allows for "one gun runs". The reload time is greatly reduced and the card drops should be a bit more specialized to that ship's style of play.
Great enemy design. The animal themes are great.
Thanks! Our artist and enemy designer both did a great job :)
With that one complement, you've complemented the work of 66.6% of the development team :)