Simple, but very fun gameplay. In my opinion pretty well-balanced and I love the fact that there's accessibility options. Unfortunately, I'm not skilled enough to make it to even one boss on infinity mode. I'll keep trying for a while, though.
Thank you! Honestly... I usually don't make it to the first boss on infinity mode either. Infinity is actually harder than the campaign, since it was originally meant as a challenge mode for people who finished the campaign. However, for the demo, we wanted people to be able to play it for as long as they wanted. Even if it didn't have all the features that the full game has.
So far my experience is that blight is the most stable choice and overall my biggest flaw is being too picky with guns so my damage output is too low which makes some waves too hard. I sometimes even just run one gun with the lotus flower thing fireing on reload.
Funny you say that. In the full game you can unlock a ship that only allows for "one gun runs". The reload time is greatly reduced and the card drops should be a bit more specialized to that ship's style of play.
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Simple, but very fun gameplay. In my opinion pretty well-balanced and I love the fact that there's accessibility options. Unfortunately, I'm not skilled enough to make it to even one boss on infinity mode. I'll keep trying for a while, though.
Thank you!
Honestly... I usually don't make it to the first boss on infinity mode either. Infinity is actually harder than the campaign, since it was originally meant as a challenge mode for people who finished the campaign. However, for the demo, we wanted people to be able to play it for as long as they wanted. Even if it didn't have all the features that the full game has.
So far my experience is that blight is the most stable choice and overall my biggest flaw is being too picky with guns so my damage output is too low which makes some waves too hard. I sometimes even just run one gun with the lotus flower thing fireing on reload.
Funny you say that. In the full game you can unlock a ship that only allows for "one gun runs". The reload time is greatly reduced and the card drops should be a bit more specialized to that ship's style of play.
Great enemy design. The animal themes are great.
Thanks! Our artist and enemy designer both did a great job :)
With that one complement, you've complemented the work of 66.6% of the development team :)